MK Review: Story, Please! An Adventure Building Deck
This is technically a preview! Just to assure you are up to date with all of the information we are about to cover, I suggest you read my review of the original game, No Thank You Evil! here. Go ahead. I'll wait... Back? Ready? OK! Let's do this!
In the Core Tabletop Game of No Thank You, Evil! you are already given so much material to introduce your youth to the imagination rich realm of the RPG in the Land of Storia. You have a basic, story driven system that is easy to learn and fun to play. What more could you possibly want? More story options? For those of us who can't always create a masterpiece from scratch, there are now tools available!
After the very successful Kickstarter campaign in June of 2015 there has been nothing but amazing reports from both children and adults in regards to No Thank You, Evil!. MORE. That was the one resounding reply from the masses! Beginning on October 26th and ending on November 11th, Monte Cook and the Gang have not only answered the call, but upped the ante with their newest Kickstarter Campaign No Thank You, Evil! The Adventures Continue (find it here!). No worries, this one is already fully funded!
Today we are going over the Story, Please! Adventure Building Deck that is offered in the new Kickstarter. I have to admit, I have only had the cards in my hands for 24 hours and I am already bursting with excitement! Let's cover the basics first. This deck is meant for the person playing the role of the Guide. The cards drawn can be shown to the players as they come into play. The Adventure Building Deck is made up of 100 cards broken into seven types.
There are 20 "Story Cards", that offer a total 40 of different options (each card has two scenarios) to have a reason for adventuring. In the example we have here, "Sweet Tooth", you have two different options that are cake related! Each Story card has different artwork on the reverse side to show the players. You can either look through and pick out one you like, or just draw one at random and run with it.
Now we look a the last set of 20, the "Person Cards". Each one has one person per card. On one side, as you can see in our example: the Guide will find their stats just in case you need them. On the other side, a "Sheriff Lucy Lawful" (or whoever you choose) image to show the players when they meet her.
There are 10 "Stuff Cards" that give you some incentives, goals or maybe just a some random loot as a reward for success. With the example we have here, "5 Coins" you get some loot. This can be used to buy some new clothes, or a sword, maybe some anti-gravity gum! This is the kind of thing you would offer as a reward for completing the task your players have been given. You could just know you want to give them coins and have the card ready, or you can make a random draw as all of the backs on these cards are the same.
The Wrap Up
Made in the exact same dimensions as the original "Monster Cards" in the core game, these cards can either be a few details to get you started writing your own amazing adventure, or they can randomly generate the entire experience as you draw out cards and let them guide your story! The Story, Please! Adventure Building Deck on its own is enough to make me buy into the latest campaign. The added components give even more replay value and versatility to an already stellar product. You could leave out the Core Game entirely and use this deck as a story telling game all on its own if you really wanted to. As a stand alone game I would have teetered between two and three stars, but as an added element I am happily placing a Four Star rating on it!
The Sales Pitch
If you are already kicking yourself for missing the first campaign, worry not! There are a few backer levels that include the core game, even one for the Deluxe Box! ...and the Core system is scheduled to arrive in time for this Christmas! It makes the perfect gift for any family. Just as they have achieved mastery of the game and start wondering about ways to add to it, BAM! No Thank You, Evil! The Adventures Continue arrives as the bonus gift. Or you could save the extras for Birthdays! You only have about a week to get in on this before the campaign ends! I highly suggest you do. You will thank me after your family has played it.
Until next time... Game On!