MK Review: Cloud Kingdom Games Supplement Books
This review must and will go a bit different than you are used to. Much like my review of Fluxx (find it here) there are many variations in this series and each review would sound quite similar, so one review to view them all! I will also let you know right now, I give no spoilers. These are books of riddles, tricks and traps! I leave the surprises and brain teasing for you!
When was the last time you set a puzzle in front of your party? When did you last have them picking their brains and desperately combing over the riddle written on the wall of the room they are currently locked in? Some of the best adventures, dungeons and quests I have faced in my years at the Tabletop had more or less and even amount of challenges that required no weapons. More a challenge of wits.
One of the foremost memories of this would be when our party decided to take on the "Riddle of the Gods" in my friends home-brew world. There were almost twenty different lines in the riddle. We had to research each part of the riddle individually to assure we were properly translating the instructions that would give us the "Gifts of the Gods". After working our way through it (in the end paying an entire group of scholars to double check our work and complete the translation for us), we set out to collect the items mentioned in the riddle. We then had to go to the correct location and preform what turned out to be a ritual to the gods. Each major God handed down a gift that represented their beliefs.
I know, first you have to come up with the puzzle, or find a riddle that isn't so old and commonly known that they are answering it before you finish reading it aloud. This is never an easy task. Not unless you happen to have access to a wealth of pre-written puzzles, riddles and other brain racking options for an entire dungeons worth of content. Or two. Or more!
Riddle Rooms #1, containing twenty puzzle or riddle filled rooms written without system specific rules in order to easily adapt into whatever situation and system you wish to drop them.
Need something a little more like a full module to keep the theme going throughout the entire campaign? How about "The Shadowman's Twisted Treasure"? If that isn't enough, follow that up with the Shadowman's return in "The Shadowman's Tricks and Traps". You get 30 riddles in the first book alone! Combine that with the tricks and traps and you will have more than enough content to fuel your quest of mental agility.
The Riddle Treasury" gives you 150 riddles with answers. Talk about a serious source book! I highly suggest using these cleverly written play on words, use of double meanings, and the occasional misdirection to help to throw your players off the scent and force them think their way through the situation for once!
Well written, and built for system neutrality in most cases, these books are an amazing addition to any RPG source book collection. I confidently drop a four star rating on these babies. Find them in the MKTabletop.com RPG Book selection!