Tuesday, June 21, 2016

MK Game Review; Firefly: Fist Full of Credits

Hullo!

Welcome back to the MK Tabletop Talk Blog. WE took a week off to honor Father's Day! I got to spend some good time with my two littles. Now back to work...

Today we will be doing an MK Game Review; Firefly: Fist Full of Credits

By now you should all know that I am an avid Firefly fan. If you too are drawn to Firefly products like a moth to flame, than you have probably already looked at this one trying to decide if it is the game for you. The price tag on this Tabletop Game ($59.99) is not "impulse buy" material. So if you have been on the fence, allow me to give you a more in depth look at what you get for your money.

The Game

Normally when you buy a Board Game it comes with it's own unique board that is critical for gameplay. In Firefly: Fist Full of Credits, you actually get three unique game boards! Each board has been custom built to cover the included scenarios. Yes, you read that right! There are basically three games in the one box, all following the same base rules system, but each written with it's own objectives, dangers and environment. Each scenario has it's own card that gives you a brief backstory and tells you how to set up the game on one side. Scenario specific villains, their abilities, the winning conditions and a "timeline" tracker are on the other side.
 Characters

After you have chosen your Scenario it is time to select what characters you will play! The entire crew of the Serenity is available. There are two sides to every card. One side is the "Big Damn Hero" (BDH) and the other side is "The Sidekick" version. They all have unique abilities for both character types that help you on the job. (example: Jayne BDH has an attack of 2D4, the highest in the game while having him as a Sidekick gives you four extra rounds of ammo)

Cards

The rules allow for up to four players, so you could have up to eight members of the original cast in play. After you have your character choices made you add the red and blue wooden blocks to the highest spot on the left of your BDH card and receive one "Equipment Card" that will be placed in one of the two slots on the right of your Sidekick card (as shown). Other than finding equipment during the job, this is the only way to get it. There is no "buying" a card. It's hard to shop in the middle of a job, right? If you turn over a token to see a "chest" you get to exchange that chest immediately for the top card of the Equipment deck. You can not have more than two cards at a time, so if you draw a third you must either use or discard one right away.


In some scenarios you will draw "Event Cards" as the job timer ticks down. As you can see in the picture, this could be good: "Fortune", or it could be bad: "Misfortune". The very first suggested Scenario (The Derelict) does not use the event deck at all.  The rules for the Event cards are easy enough, draw when prompted, read and act as defined. Nothing too ground breaking here.

Game Play

The rules of play are quite simple as well. This is actually a good thing! Fans of Firefly do not have to learn a complex system in order to enjoy the game. On your turn you roll a D6 and move the number shown. If the die result is a 1, you move the job timer down one tick and handle whatever that timer space has to add to the game. Otherwise, if you are currently in combat, you must resolve your battle first!

Each character has an attack power labeled on their character card represented by one or more of the dice provided in the box. If you are in combat you will roll your designated dice and calculate the result. If you are above the enemies strength, you win! If you are lower than their strength, you can either use one life point to re-roll, use an equipment card you have in play, or use as many bullets as you like in order to get over their strength score. Each bullet used adds one to the die result. If there is no way you can defeat the enemy on your own, you still have two options! You can either suffer one wound and move your designated "Retreat" spaces, or you can ask for help. only people who are in line-of-sight with the enemy you need help with can give support. Roll both characters dice and add all the results together. If you are receiving help, you can not use bullets or life points to alter the roll. If you fail to hit with help, you suffer damage and your turn is over.

Should there be no battle to resolve at the start of your turn, you just move the number of spaces you rolled, flipping tokens that you pass over. Collect the hidden prize, or get ready to start a battle, there is no way of knowing what is on the other side of the token until it has already been flipped!

There are  a few more detailed rules and nuances, but those are the basics! The rules are simple and easy to understand even for folks who are a hint newer to the Board Game scene. The Characters are a ton of fun and if you know the show, they stay true to their ...tendencies, we'll say. Aside from the roles adapted to fit the game, and the fact that the board locations have been selected from a few Firefly episodes, there is not a whole lot of the Firefly feel to the game. Don't get me wrong, I actually really like this game, I just don't think it makes you feel like you are in the show like a few of the other games do (see Firefly: Out in the Black or just read our review here).

Similar Tabletop Games

If you are at all familiar with the game Zombies!!!, than you will pick this game up fast. The play-styles are similar, combat is almost exactly the same, and movement follows the exact same set of rules. In my opinion, the one thing that Zombies!!! has on Firefly: Fist Full of Credits, is the tile-placement board that makes every game different. However, Fist Full of Credits has a game board that doesn't shift every time you take a turn or move a game piece, so we will leave that one up to personal preference. I happen to love Zombie themed stuff too, so theme alone can't drive that decision for me!

The Final Word

I am a true fan of Firefly, I really enjoyed the light and easy game style, the art and quality of the game is solid and there is replay value with the swapping of characters played, the different scenarios as well as the different event cards and equipment variations. The price tag is not small, but the game delivers big.
I drop a very firm four stars onto this little gem. 

Thank you once again for reading! If you have any questions, we are happy to answer them. Have a game you would like us to review? Just let us know! The comments section is there for both of us! Like how we do things? We would love your +1/Like/Share/comments!

Until next time ...Game On!
-MK